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Push-Back with Bump Map

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We explained in previous chapter you how to create interlocking texture with the Push-back tool.

 

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However if we look at the Normal map we will see that it doesn't correctly represent the interlocking objects.

 

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To fix that we will use the Bump Map Offset .

 

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We will change the Bump map offset of the center ring so it will become "tilted".

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The normal Map will now correctly represent the situation.

 

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Adjusting the second larger ring with linear gradient going in opposite direction we can create even better result.

 

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Exporting Texture, Bump and Transparency we can directly use this in a 3D application.

 

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